Tencent did not immediately reply to a Reuters request for comment. The sources declined to be identified because the information is not public. Aurora Studios Group, boosted by its Moonlight Blade Mobile title, contributed 3 per cent, the people said. Of Tencent’s remaining gaming revenue last year, its Lightspeed and Quantum studio, the developer of PUBG Mobile, another top-grossing game, contributed 29 per cent, the people said, while 26 per cent was proceeds from publishing for other developers. Timi’s proceeds accounted for 40 per cent of the game revenue, said the two people. Last week, Tencent reported 156.1 billion yuan ($23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other. ![]() Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas. ![]() Many major studios are turning to Tencent for support to convert their “hardcore” desktop or console games to mobile. Tencent aims eventually to derive half its game revenue from overseas, from 23 percent in the fourth quarter of 2019, the most recently available figure. Tencent is building studios overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal. In January, the Alliance launched its Annual Impact Report which show cased the results of the Alliance in its first year which saw 45 environmental actions taken by the initiative with two-thirds of the Alliance members agreeing to reduce their carbon footprint.In a recruitment notice last month, a Timi engineer wrote that the company aims to create a new AAA game that resembles the virtual community from the movie Ready Player One, and will “compete head-to-head against big powers from Japan, Korea, Europe and U.S.” TiMi Studios will also encourage green game design proposals from youth around the world, to stimulate creativity among youth and foster sustainable awareness among next-generation game developers. "The climate emergency needs all hands on deck and we are encouraged by the positive commitments of TiMi Studios who will leverage their creativity and scale to inspire audiences around the world to take climate action." "With a potential reach of 1 in 3 people across the world, the games industry has unbeatable reach and has captured the attention of billions of people across the world," said Sam Barratt, Chief of Education and Youth at UNEP and co-founder of the Alliance. We will continue to pursue ways to apply the essence of game design to promote sustainability awareness among our community of global players." Today's commitment is just the beginning. We are honored to play our part in supporting the global response to climate change and hope our commitment and action will encourage more game developers to explore how games can make an impact and deliver positive changes. TiMi is the first game development studio from China to join the Playing for the Planet Alliance and is the developer of games such as Call of Duty: Mobile, Arena of Valor, Honor of Kings and the upcoming Pokémon UNITE.Ĭolin Yao, Vice President of Tencent and President of TiMi Studios, said: "Great games can make positive contributions to society. ![]() Other members of the Alliance include Sony, Microsoft, Ubisoft, Supercell and iDreamSky, an online entertainment company from China. Playing for the Planet, launched in September 2019 at the UN Climate Summit, is part of a push by UNEP to support the game industry to raise awareness about pressing environmental issues. Finally, TiMi Studios will also explore during the course of the next 12 months how it can reduce its carbon emissions. In addition, TiMi will also join the Green Game Jam initiative - where the video gaming industry comes together to find innovative ways to educate and empower players about climate change. TiMi will create educational experiences – both in and out of its games – to prepare more than 110 million players to address critical climate challenges over the next year. HONG KONG, March 2, 2021 /PRNewswire/ - Today, TiMi Studios announced that it is joining the Playing for the Planet Alliance initiative, a collective effort by the game industry to decarbonise and integrate environmental activations into video games facilitated by the United Nations Environment Programme (UNEP).
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